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The TERC Collection is now available in Fraser Hall Library. It has children's and young adult books, dolls and puppets, toys and games, manipulatives, and more.
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The Imaginarium is now located in South Hall 243A. It is a creative space for students to work on projects, such as lesson plan materials. Supplies are limited; when possible, please bring your own construction paper, cardstock, and poster board.
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What are the benefits of using board games in the classroom?
Harris, C. (2017). About. Retrieved June 29, 2017, from http://playplaylearn.com/about
Marzano, R. (2010). The art and science of teaching: Using games to enhance student achievement. Educational Leadership, 67(5), 71-72. Retrieved June 29, 2017, from http://www.ascd.org/publications/educational-leadership/feb10/vol67/num05/Using-Games-to-Enhance-Student-Achievement.aspx
NAEYC. (2017). Play and children's learning. Retrieved June 29, 2017, from http://www.naeyc.org/play
Bloom’s Taxonomy | Skills | Games |
---|---|---|
Evaluation | Argue, assess, compare, judge, predict, support | Chicago Express, Settlers of Catan, Chang Chen |
Synthesis | Arrange, collect, create, develop, manage, organize, plan | Once upon a Time, Pandemic, Carcassonne, 1960 The Making of a President |
Analysis | Appraise, calculate, criticize, examine, question | Bolide, Shadows Over Camelot |
Application | Choose, illustrate, dramatize, solve, use | Charades, Portrayal, Number League |
Comprehension | Classify, explain, locate, recognize, select | Pictueka, Pictionary, Qwirkle, Lost Cities |
Knowledge | Memorize, define, arrange, list | 10 Days in the USA/Europe, Ticket to Ride, This Day in History |
Mayer, Brian, and Christopher Harris. "TABLE 2.1." Libraries Got Game: Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010. 17. Print.
This is just a sampling of the board games we have in our collection. To search for more games, click here.
Inspiration for this page comes from LaKeshia N. Darden's informative guide on Learning Through Inquiry: Makerspaces, Manipulatives, and Boardgames.