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Education (Lesson Planning Resources): Games

Why Use Games in the Classroom?

What are the benefits of using board games in the classroom?

  • Play is an important part of children's learning and development (NAEYC, 2017)
  • Games are a regular part of students' lives, no matter what their grade level (Marzano, 2010)
  • Using academic games in the classroom is associated with a 20 percentile point gain in student achievement (Marzano, 2010)
  • Games are motivating and challenging
  • Games encourage students to interact and communicate

Marzano, R. (2010). The art and science of teaching: Using games to enhance student achievement. Educational Leadership, 67(5), 71-72. Retrieved June 29, 2017, from http://www.ascd.org/publications/educational-leadership/feb10/vol67/num05/Using-Games-to-Enhance-Student-Achievement.aspx

NAEYC. (2017). Play and children's learning. Retrieved June 29, 2017, from http://www.naeyc.org/play

Books in our Collection

Games in our Collection

Web Resources

Gaming by Bloom's Taxonomy

Bloom’s Taxonomy Skills Games
Evaluation Argue, assess, compare, judge, predict, support Chicago Express, Settlers of Catan, Chang Chen
Synthesis Arrange, collect, create, develop, manage, organize, plan Once upon a Time, Pandemic, Carcassonne, 1960 The Making of a President
Analysis Appraise, calculate, criticize, examine, question Bolide, Shadows Over Camelot 
Application Choose, illustrate, dramatize, solve, use Charades, Portrayal, Number League
Comprehension Classify, explain, locate, recognize, select Pictueka, Pictionary, Qwirkle, Lost Cities
Knowledge Memorize, define, arrange, list 10 Days in the USA/Europe, Ticket to Ride, This Day in History

Mayer, Brian, and Christopher Harris. "TABLE 2.1." Libraries Got Game: Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010. 17. Print.